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Page name: Darius Kontar [Logged in view] [RSS]
2008-02-02 17:15:10
Last author: Duredhel
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D20: 7
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Player - [Lepellier]
Name - Darius Kontar
Race - Catfolk
Sub-race - Lynx
Class - Plauge Bearer
Allegiance - No allegiance
Appearance - A Taller Lynx by build, about 5'7". His fur is a bright, caramel brown. His eyes are a bright yellow-green color. His tail is long and rather furry, striped with three black streaks, all near the end of the tail. His ears are long and slender with a tuft of fur off the end of each. He wears loose, green leggings with a small, red diamond sewn on theem and a green sash as his only clothing. He wears the typical lines on his left cheek of Lynx Males. He is really slender, only weighing just over 100 lbs. He has minor muscle tone to his body, though not overly muscular. His body is clear of scars, for he never had to fight while practicing his abilities.
Age - 29
Personality - Darius is rather open. He loves to talk, as all Lynxes do, but he isn't over talkative. He is also rather skilled at bartering and will horde his money as much as possible. He can seem shy when he meets a person for the first time, but around friends, he is cheerful and speaks more freely. He will frequently go out for walks among the trees and nature for no reason what so ever except to calm himself. He keeps himself mentally strong by practicing his magic skills when ever possible, but won't waste his energy. He loves nature and will just sit and enjoy the winds that surround him or the grass that he is sitting on. He is quite playful and will show off how flexible he is, preforming all kinds of arial flips and handsprings. He is a comical fellow, and does enjoy a good laugh. He has an over abundance of enegy at times. He is also quite a rther romantic fellow.
History - Born in the city of Osahar. He grew up with his parents until he was 7. At the age of 7, his parents both died suddenly. He wept by their graves for three days, and during those days, he had learned an appreciation for nature and it's magics. When he returned home, he seeked out the local green mage. He was accepted as the man's apprentice and studied under him for years, until he was stricken by another death. This time, it was his tutor. After the death of his master, he went to find somewhere where he could use his magics. Darius finally arrived at a small city on the northern edge of Lochmore, where he made a living making potions and helping farmers deal with crops and plague problems. All an all, Darius had a pretty mediocre existance for a few months. Darius's knowledge of natural poisons gained him some recognition in the city, though yearning for adventure, he became an outlaw. Trying to reform, Darius entered the Tor household in Rysallis, where he fell completely head over heels for Zillia, the eldest daughter of the house (there's four siblings that live in the house, Lorian, the second eldest son, Zillia, the eldest daughters, and Theria and Raethilla, the youngest daughters, there is an older brother, however he is in the military and Darius has not met him). Some weeks later, he was transfered by Lord Tor and hired by Lord Faulfurn, though he has not been given any information on what his job will be yet.
Weapon of Choice - Star Mace
Element - Green






Statistics



Level - 8

Experience/To next level - 6189/7350

Equipment -
Star Mace (3 Atk, 2 Def, 1 Int, 8 Wgt)
Catfolk Wicker Shield (1 Def, 1 Atk, 1 Car, Bonus to Lv 1 Green Magic, 3 Wgt)
Geen Cloak (2 Mag, 2 Car, Bonus to Lv 1 Green Magic, 3 Wgt)
Emerald Ring (25% more Green Magic Damage)
Gauntlet x 2 (1 Def, 3 Wgt)(1 Unequipped)
Jeweled Belt (3 Mag, 3 Wgt)
Mysterious Green Stone x 2(4 Wgt)
Mysterious Metal (5 Wgt)
170 GP

Stats -
HP - 19/21
MP -  12/20
Str - 5
Con - 6
Int - 6
Mag - 8
Dex - 6
Car - 6

CC - 32/33

Skills – Handle Maces, Lv 1 Green Magic, Minor Enchantment, Magic Resistant, Earth Strike, Lv 2 Green Magic, Lv 3 Green Magic.
Skill Points - 0

Spells -
Lv 1 - Decompose, poison, entangle, Mudslide.
Lv 2 - Blade Shield, Summon Natural Ally.
Lv 3 - Move Earth.

Special Skills
Alter Spell - Every 5 levels, the Plague Bearer can select a green magic spell and alter it, either increasing all of its effects by 1 or more grades ( 1 grade means from 4 turns duration to 5 turns, from d4 damage to d6, etc) or adding an extra GM-approved effect. The alteration of the spell has an XP cost of 500XP per spell level.




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2005-11-07 [Lepellier]: Add skills, please...And armor for that matter...

2005-11-07 [Duredhel]: What skills did you choose? and you haven't paid yet in Party N1, that's why I haven't added your items.

2005-11-07 [Lepellier]: Oh, I thought I had, sorry...So I can just rp that in? I thought Rei was still in his separate scene...

2005-11-08 [Duredhel]: Rei IS in a separate setting, you still post in the first one.

2005-11-08 [Lepellier]: Oh...Ok, I kinda figured it out...

2005-11-08 [Lepellier]: Does the green cloak allow me to learn another spell or no?

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